![]() "Mac QA Team! Kirk, Jon, J.P., Juilie, and Jon." "Kent's girl Cordelia Daniels (Hey, I'm a Dad!)"Ĭordelia Daniels, child of Kent Daniels (Installer Programmer)Įlizabeth Young ( not directly credited) et al. Jeffrey Charvat (Programming Director) et al. Jeffrey Blain ( not directly credited) et al. Hey, what else do you want? It works in Living Books!!" "Ed Rose (Check out the gamma in these images!)"Įsteban Ahn (Production Tools Programmer) "Dennis Leahy (PB) and the Leahy Support System"ĭennis Leahy (Senior Production Manager) et al. "Frankie Ford, John Michael (w/Jazzy) and Cheri (w/Billy)."įrankie Ford (Application Programmer, right) et al. Hey, what else do you want? It works in Living Books!!") and 27 ( Matt Christmann rather than "Matt Christmann"), the rest being identical. A different set of captions is used when viewing the images via the individual commands, though there are only minor differences in the captions for images 14 ( "Glenn Axworthy (Hey, what else do you want? It works in Living Books!)" rather than "Glenn Axworthy. There are also 40 other related commands which will only display individual 'sets' of images (usually individual images). The filenames of these images range from ' 50000.png' to ' 50046.png', skipping ' 50040.png' and ' 50041.png' there are no images present with those two filenames, nor are there captions in the game's data corresponding to them (though there are two unused commands which may be related to them – see the command list above). The developer slideshow (featuring the team at Brøderbund that worked on the game, and occasionally their families) consists of 45 images, stored in B2_DATA.MHK, which are displayed for five seconds each, along with a short caption, when the 'slideshow' command is used. Specifically: The image of Matt Christmann (#27) doesn't appear correctly for me in-game can anyone else corroborate? See tickets #10082 and #10380 for more information.ĭiscuss ideas and findings on the talk page. This has been raised as a bug with the ScummVM developers, though was politely dismissed as an issue. Note: The console is hard-coded into the engine, and as a result was not reimplemented in the ScummVM version of the game (which is currently the only version available for sale), due to the effort required to recreate it. ![]() Mem * returns total free memory (physical + virtual)įree * returns physial free memory (excludes virtual)Īutosave * toggles autosave-every-card featureĭump * copies the current screen to a bitmap file ![]() Undo * undoes actions on cur card (autosave must be enabled) Gs * goes to the specified stack, card id optional
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